Saturday, March 9, 2013

Descent Level 1 with monsters, almost finished!

Thought I'd post this one as well today, with the level 1 monsters on the board :) A few monsters still need to be finished - one of the razorwings (gargoyles) and two of the skeleton archers, and I haven't done a repaint on the pre-painted troll yet, so I'll get to that at some stage. As always, click for bigger picture!

3D Hirst Arts: almost completed Level 1 !!!

I've created all the tiles now for level 1 and a couple other levels of Descent, 1st ed, but have run out of glue (to make two more doors) and texture paint and wash (to finish the last room of tiles). However, I've put enough together that I can most certainly play on it now :) So I'll be trying out my first game with the 3D board, while it isn't yet complete, but its complete enough for playing on for now (until I get more supplies in a week or so).

I also decided I didn't like the look of painted 'pits' under the wooden planks, as it didn't fit in with everything else being 3D, so I turned the 'pits' into pools of water :)

In a few places around the outside of the floor tiles, I sit obstacle terrain to add more 3D feel to the board (cavern wall pieces) as well as putting those kinds of pieces where obstacle terrain goes in room and passages.

By turning my grass Citadel mat upside down, I can use its black underside, and now I've got automatic 'pits' simply by having no floor tile, and the black showing.

I also decided to add even more yellow drybrushing to the wall/obstacle pieces, to make them stand out from the floor a bit more.

Friday, March 8, 2013

3D Hirst Arts: more tiles and water puddles

To start with today, here's some tiles, half way through painting. I just wanted to show how after putting texture paint between squares, then painting grey, I sometimes drybrush one or two squares with yellow or green paint. Then I wash, and drybrush with karak stone. The karak stone ties all the squares together really well when done, but the hint of colour adds some nice subtle variation to the squares on the table - though before the karak stone goes on, it really stands out a lot.

On the right are numerous 'puddles' / 'rock pools' in the floor, in the gaps between squares. As before, I fully paint the tiles up, then I put dark green wash where I want water to go, and when that's dried, a couple coats of clear gloss. As seen on some of the unfinished tiles above, I try to leave flat untextured areas where I want water to go.

This is also a good shot here, for seeing how the boards are lots of small pieces - 3x3s, 2x2s, 2x1s, and 1x1s.

and here I'm trying to take a photo so that light is glinting off the 'water' in the bottom left, to try and show how the green wash + gloss coats looks. It's hard to capture on camera.

Wednesday, March 6, 2013

3D Hirst Arts: 3D Doors!

Okay, a break from tiles to do some doors :)

I'm out of agrax earthshade AND devlan mud, so I've watered down Nuln Oil (black wash) to do the doors. I hoped that, like the devlan mud, once the final Karak Stone drybrush goes on, the stonework will blend in fine with all the other stonework of the tiles. It turned out fine, and the black wash worked well with the wood parts of the doors.

To start, here's all the pieces for doing three doors. You need two Door pieces for front/back, two arch pieces for front,back, and two pillar halves for each side of the door.

Here I've just sat them on top of each other and next to each other, to get an idea of what the finished shape is.

I glued halves together, and base painted all of the pieces. I used the standard medium grey colour I'm using on all stonework for the game. For wood, I'm using Cadian Fleshtone which is a sort of light browny pinkish color. For the metal on the door I'm using a very light grey. I painted the gaps between the 'bars' of the window with black paint, because it is much darker than if I just relied on wash to fill in the gaps.

 I tried washing the doors standing up, but I found that the 50% watered down black wash collected toward the bottom, leaving no wash detail in the top half of the doors. So I then laid the doors down, and rewashed the top halves of them, then washed the whole of the other side with the doors lying down flat, and it was much better.

Here's all the pieces after they've been washed with 50% watered nuln oil.

Then I assembled them into the finished doors.

To finish them off, I drybrushed all of the stonework with Karak Stone as usual, and I used a small brush to 'dot' paint light grey onto each of the bolts in the metal on the doors, to highlight them and make them stand out.

And here they are, replacing the cardboard stand-ups on my table :)
(sorry for the blurriness on this one!)

Monday, March 4, 2013

3D Hirst Arts: progress on Descent level 1

I can do about one third of the first dungeon of Descent: Journeys in the Dark, so far. Haven't made any pit squares yet, so the pit in the first room is nothing at the moment. The obstacle terrain (rock formation) slots in nicely in its position. I'll have to make the 3D doors up too, but at the moment, I just used the stand-ups that came with the board game.

3D Hirst Arts: More progress

Managed to get some more tiles done today, to add to those I did previously. I ran out of Agrax Earthshade, so I've been watering down Devlan Mud as my half-strength wash, and while it makes the squares a slightly different color after washing, when I put the Karak Stone drybrushing over the pieces afterwards, it ties them in great with the tiles I did previously, so for now I'm just going to keep using the watered down Devlan Mud  until that runs out, then order some more supplies.

I can now make a couple of rooms and passageways out of the individual segments (3x3 squares, 2x2's, 2x1's and 1x1's) but still need plenty more to make a level from the Descent board game's quest books. I was going to fill in between each square with detail flocking and stuff, but I actually quite like the visual depth created from the gaps between the tiles. I'm still adding some minor details here and there for interest (such as the tile 3 to the left of the bottom right corner, where I put a rockpool of water around a small stone tile).

The barrel and crate were just plaster accessory pieces, and painted up great with a coat of paint and a wash - I was rather surprised at the detail in the wood, for a piece of plaster.

A couple of the squares, I drybrushed with yellow, or green, before washing and karak stone'ing, to give some subtle tint variations.