Monday, February 18, 2013

3d Hirst Arts: First Dungeon Tile finished

So here's the steps I did:

Paint all in "2 parts medium grey, 1 part water".

Wash all in 50/50 Agrax Earthshade / Water.

Paint the wood Cadian Fleshtone, and wash - twice - with the watered Agrax Earthshade (once wasn't enough with the watered down Agrax Earthshade.)

Drybrush all in Karak Stone with big flat brush.

Paint the 'pit' black, and with smallest brush, loosley paint a 'rim' around the edge of the black.

Glue on a couple pieces of fake 'moss'.

I'm not sure you can tell in the photos, but the Karak Stone drybrushing gives it a hint of warmth as well, so it isn't such a stark 'black/white' shade of grey. I'm trying to decide if I'll do a further drybrushing layer, just around the edges of each square, to highlight them just a little bit more, but for now this is how I'm going to do up most of the stone tiles.


  1. So you'll be able to put all the dungeon tiles together to make unique boards every time?

    1. Yep, that's the idea :) I should be able to make any of the dungeons in the Descent board game's Quest Guides, or any layout at all for other games.